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21. Ship ransoming concept - in Player Features and Ideas Discussion [original thread]
It's a reasonable idea but made overly complicated. There's no need for a crippled mode. If a ship's shield and amour are depleted and the current warp strength of the ship is less than 0 then a ship can be ransomed. Assuming the ransom is accep...
- by Leto Atal - at 2013.10.03 21:53:00
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22. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Eos changing to the Myrmidon hull - finally. Not sure how I feel about the change to the Sleipnir. It will take some getting used to since it's the ship I fly most frequently. That said if you could give it a black paint job like the Claymore it w...
- by Leto Atal - at 2013.10.02 22:21:00
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23. Orca not enough high slots? - in Player Features and Ideas Discussion [original thread]
Most of the time you don't need the tractor bonus either. When using it in fleets we've had everyone dump stuff directly into the fleet hangar and have the Orca pilot move the ore out of their and into the other bays. We use the mining yield, las...
- by Leto Atal - at 2013.10.01 14:39:00
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24. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
I want a horse. I want to be able to ride it into battle in Dust. You can keep the same stupid collision detection so I can run my enemies down with my horse. I want a special ship bay called "Stables" to put it in. I also want to be able to launc...
- by Leto Atal - at 2013.09.15 01:19:00
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25. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Zara Gold wrote: Botting is the only form of legitimate gameplay. Anyone caught not botting will be banned. But you can only use a bot that you made yourself. There used to be a robot wars arena game which pitted two robots against each oth...
- by Leto Atal - at 2013.09.05 14:30:00
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26. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Andrea Griffin wrote: I want furry, not fury, dice in my pod. Or furries. Either one will do. I want a spelling and grammar checker in EVE.
- by Leto Atal - at 2013.09.04 18:53:00
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27. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
I want fury dice in my pod.
- by Leto Atal - at 2013.09.04 17:33:00
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28. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
deathboyjack wrote: When out of ammo minmatar ships can throw their guns at the enemy causing 10,000 Omni damage Make the thruster end of the Thorax two balls And make it dockable into the front end of a Megathron
- by Leto Atal - at 2013.09.04 16:40:00
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29. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove the Amarr race from the game as it promotes religious zealotry.
- by Leto Atal - at 2013.09.01 20:46:00
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30. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Rorquals and Orcas should both have portable invulnerability shields like POS towers. They can hold enough fuel for up to 1 hour of hardened mode which gives both sides chance to build up a fleet around it to attack or defend the ship. While in ha...
- by Leto Atal - at 2013.08.31 16:41:00
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31. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Andrea Griffin wrote: Rename remote energy transfers to "Energy Cleric", remote armor repairers to "Armor Cleric" and remote shield transporters to "Shield Cleric". Can the Shield Cleric summon up a faerie who flies through space and waves h...
- by Leto Atal - at 2013.08.30 18:47:00
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32. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Axloth Okiah wrote: introduce mass-reducing rigs what are you talking about I'd kill for mass reducing rigs. :I Yes because slapping some extra gubbins on to a ship is going to decrease its mass. Hmmm Anti-matter rigs....
- by Leto Atal - at 2013.08.30 18:41:00
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33. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Rob Crowley wrote: Master Justasii wrote: Make it necessary to manually pilot out of stations. Manual docking, heck yeah! But only if The Blue Danube is playing, that should be possible with the new situational sound system. Elite Dange...
- by Leto Atal - at 2013.08.29 20:52:00
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34. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Hacking modules should be able to activate the self destruct mechanism on enemy ships.
- by Leto Atal - at 2013.08.29 20:34:00
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35. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Turn defender missiles into fireworks. Then people might actually use them.
- by Leto Atal - at 2013.08.29 20:32:00
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36. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
To those complaining about the Claymore change to missiles. Just use the Sleipnir. There is now no difference between them in resists or fleet boosting capability. We now have the choice between fielding a missile based fleet ship or a projectile ...
- by Leto Atal - at 2013.08.29 18:00:00
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37. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So better DPS with fewer weapon slots. Improved tanking on an already strong set of hulls. Hell yes. I'll take a slight nerf to the link bonuses in exchange for the ability to get two bonuses from one module in the Navy versions.
- by Leto Atal - at 2013.08.28 13:36:00
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38. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
To those that don't underrate the Tempest. It's always been a good ship. It has 2 DPS bonuses and two utility highs for remote reps. We used them to great effect in RR gangs. That said I'd rather CCP turned it into a missile boat and kept the Typh...
- by Leto Atal - at 2013.05.24 18:23:00
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39. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Oh my, what have you done to the Typhoon? When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are split the pilot must choose which one to ...
- by Leto Atal - at 2013.05.23 20:04:00
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40. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Professor Tarantula Dont have time to read the 26 pages, so i apologise if it's been mentioned already in between the inane banter, but removing the speed boost on the Firetail might be worth reconsidering. It being the fas...
- by Leto Atal - at 2009.09.26 21:56:00
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